build sequence number static int variant static NewFlag pass2 static NewFlag pass2req is this pass 2? char* label is second pass required? char* title char* mnem char* text int size int spare int dfltval int value int bldord FramePointer frame build order number NewFlag exists NewFlag built does this object exist? NewFlag bound was this object built? NewFlag invalid was this object bound? bool master is this object valid? virtual void decode(FramePointer&) master copy virtual void encode(FramePointer&) decode method for this level virtual void report() encode method for this level virtual void bits(int) report method for this level virtual void morebits() report bits virtual void build() report more bits virtual bool set(int) build one of these virtual bool set(char*) set value by value virtual bool set(char*, int) set value by mnemonic virtual bool get(int&) set value by pointer virtual bool get(char*&) get value by value virtual bool get(char*&, int&) get value by mnemonic virtual bool test(int) get value by pointer virtual bool test(char*, int) test value by value virtual bool test(char*) test value by pointer static bool decode(Codec*, char*, int) test value by mnemonic static bool encode(Codec*, char*, int&) decode the frame static void report(Codec*) encode the frame static void rebuild() report the frame Codec(char*, char*, int, int) rebuild the frame Codec(const Codec&) virtual Codec* copy() virtual Codec* newcopy(char*, char*) virtual ~Codec()
static int variant static NewFlag pass2 static NewFlag pass2req is this pass 2? char* label is second pass required? char* title char* mnem char* text int size int spare int dfltval int value int bldord FramePointer frame build order number NewFlag exists NewFlag built does this object exist? NewFlag bound was this object built? NewFlag invalid was this object bound? bool master is this object valid? virtual void decode(FramePointer&) master copy virtual void encode(FramePointer&) decode method for this level virtual void report() encode method for this level virtual void bits(int) report method for this level virtual void morebits() report bits virtual void build() report more bits virtual bool set(int) build one of these virtual bool set(char*) set value by value virtual bool set(char*, int) set value by mnemonic virtual bool get(int&) set value by pointer virtual bool get(char*&) get value by value virtual bool get(char*&, int&) get value by mnemonic virtual bool test(int) get value by pointer virtual bool test(char*, int) test value by value virtual bool test(char*) test value by pointer static bool decode(Codec*, char*, int) test value by mnemonic static bool encode(Codec*, char*, int&) decode the frame static void report(Codec*) encode the frame static void rebuild() report the frame Codec(char*, char*, int, int) rebuild the frame Codec(const Codec&) virtual Codec* copy() virtual Codec* newcopy(char*, char*) virtual ~Codec()
static NewFlag pass2 static NewFlag pass2req is this pass 2? char* label is second pass required? char* title char* mnem char* text int size int spare int dfltval int value int bldord FramePointer frame build order number NewFlag exists NewFlag built does this object exist? NewFlag bound was this object built? NewFlag invalid was this object bound? bool master is this object valid? virtual void decode(FramePointer&) master copy virtual void encode(FramePointer&) decode method for this level virtual void report() encode method for this level virtual void bits(int) report method for this level virtual void morebits() report bits virtual void build() report more bits virtual bool set(int) build one of these virtual bool set(char*) set value by value virtual bool set(char*, int) set value by mnemonic virtual bool get(int&) set value by pointer virtual bool get(char*&) get value by value virtual bool get(char*&, int&) get value by mnemonic virtual bool test(int) get value by pointer virtual bool test(char*, int) test value by value virtual bool test(char*) test value by pointer static bool decode(Codec*, char*, int) test value by mnemonic static bool encode(Codec*, char*, int&) decode the frame static void report(Codec*) encode the frame static void rebuild() report the frame Codec(char*, char*, int, int) rebuild the frame Codec(const Codec&) virtual Codec* copy() virtual Codec* newcopy(char*, char*) virtual ~Codec()
static NewFlag pass2req is this pass 2? char* label is second pass required? char* title char* mnem char* text int size int spare int dfltval int value int bldord FramePointer frame build order number NewFlag exists NewFlag built does this object exist? NewFlag bound was this object built? NewFlag invalid was this object bound? bool master is this object valid? virtual void decode(FramePointer&) master copy virtual void encode(FramePointer&) decode method for this level virtual void report() encode method for this level virtual void bits(int) report method for this level virtual void morebits() report bits virtual void build() report more bits virtual bool set(int) build one of these virtual bool set(char*) set value by value virtual bool set(char*, int) set value by mnemonic virtual bool get(int&) set value by pointer virtual bool get(char*&) get value by value virtual bool get(char*&, int&) get value by mnemonic virtual bool test(int) get value by pointer virtual bool test(char*, int) test value by value virtual bool test(char*) test value by pointer static bool decode(Codec*, char*, int) test value by mnemonic static bool encode(Codec*, char*, int&) decode the frame static void report(Codec*) encode the frame static void rebuild() report the frame Codec(char*, char*, int, int) rebuild the frame Codec(const Codec&) virtual Codec* copy() virtual Codec* newcopy(char*, char*) virtual ~Codec()
char* label is second pass required? char* title char* mnem char* text int size int spare int dfltval int value int bldord FramePointer frame build order number NewFlag exists NewFlag built does this object exist? NewFlag bound was this object built? NewFlag invalid was this object bound? bool master is this object valid? virtual void decode(FramePointer&) master copy virtual void encode(FramePointer&) decode method for this level virtual void report() encode method for this level virtual void bits(int) report method for this level virtual void morebits() report bits virtual void build() report more bits virtual bool set(int) build one of these virtual bool set(char*) set value by value virtual bool set(char*, int) set value by mnemonic virtual bool get(int&) set value by pointer virtual bool get(char*&) get value by value virtual bool get(char*&, int&) get value by mnemonic virtual bool test(int) get value by pointer virtual bool test(char*, int) test value by value virtual bool test(char*) test value by pointer static bool decode(Codec*, char*, int) test value by mnemonic static bool encode(Codec*, char*, int&) decode the frame static void report(Codec*) encode the frame static void rebuild() report the frame Codec(char*, char*, int, int) rebuild the frame Codec(const Codec&) virtual Codec* copy() virtual Codec* newcopy(char*, char*) virtual ~Codec()
char* title char* mnem char* text int size int spare int dfltval int value int bldord FramePointer frame build order number NewFlag exists NewFlag built does this object exist? NewFlag bound was this object built? NewFlag invalid was this object bound? bool master is this object valid? virtual void decode(FramePointer&) master copy virtual void encode(FramePointer&) decode method for this level virtual void report() encode method for this level virtual void bits(int) report method for this level virtual void morebits() report bits virtual void build() report more bits virtual bool set(int) build one of these virtual bool set(char*) set value by value virtual bool set(char*, int) set value by mnemonic virtual bool get(int&) set value by pointer virtual bool get(char*&) get value by value virtual bool get(char*&, int&) get value by mnemonic virtual bool test(int) get value by pointer virtual bool test(char*, int) test value by value virtual bool test(char*) test value by pointer static bool decode(Codec*, char*, int) test value by mnemonic static bool encode(Codec*, char*, int&) decode the frame static void report(Codec*) encode the frame static void rebuild() report the frame Codec(char*, char*, int, int) rebuild the frame Codec(const Codec&) virtual Codec* copy() virtual Codec* newcopy(char*, char*) virtual ~Codec()
char* mnem char* text int size int spare int dfltval int value int bldord FramePointer frame build order number NewFlag exists NewFlag built does this object exist? NewFlag bound was this object built? NewFlag invalid was this object bound? bool master is this object valid? virtual void decode(FramePointer&) master copy virtual void encode(FramePointer&) decode method for this level virtual void report() encode method for this level virtual void bits(int) report method for this level virtual void morebits() report bits virtual void build() report more bits virtual bool set(int) build one of these virtual bool set(char*) set value by value virtual bool set(char*, int) set value by mnemonic virtual bool get(int&) set value by pointer virtual bool get(char*&) get value by value virtual bool get(char*&, int&) get value by mnemonic virtual bool test(int) get value by pointer virtual bool test(char*, int) test value by value virtual bool test(char*) test value by pointer static bool decode(Codec*, char*, int) test value by mnemonic static bool encode(Codec*, char*, int&) decode the frame static void report(Codec*) encode the frame static void rebuild() report the frame Codec(char*, char*, int, int) rebuild the frame Codec(const Codec&) virtual Codec* copy() virtual Codec* newcopy(char*, char*) virtual ~Codec()
char* text int size int spare int dfltval int value int bldord FramePointer frame build order number NewFlag exists NewFlag built does this object exist? NewFlag bound was this object built? NewFlag invalid was this object bound? bool master is this object valid? virtual void decode(FramePointer&) master copy virtual void encode(FramePointer&) decode method for this level virtual void report() encode method for this level virtual void bits(int) report method for this level virtual void morebits() report bits virtual void build() report more bits virtual bool set(int) build one of these virtual bool set(char*) set value by value virtual bool set(char*, int) set value by mnemonic virtual bool get(int&) set value by pointer virtual bool get(char*&) get value by value virtual bool get(char*&, int&) get value by mnemonic virtual bool test(int) get value by pointer virtual bool test(char*, int) test value by value virtual bool test(char*) test value by pointer static bool decode(Codec*, char*, int) test value by mnemonic static bool encode(Codec*, char*, int&) decode the frame static void report(Codec*) encode the frame static void rebuild() report the frame Codec(char*, char*, int, int) rebuild the frame Codec(const Codec&) virtual Codec* copy() virtual Codec* newcopy(char*, char*) virtual ~Codec()
int size int spare int dfltval int value int bldord FramePointer frame build order number NewFlag exists NewFlag built does this object exist? NewFlag bound was this object built? NewFlag invalid was this object bound? bool master is this object valid? virtual void decode(FramePointer&) master copy virtual void encode(FramePointer&) decode method for this level virtual void report() encode method for this level virtual void bits(int) report method for this level virtual void morebits() report bits virtual void build() report more bits virtual bool set(int) build one of these virtual bool set(char*) set value by value virtual bool set(char*, int) set value by mnemonic virtual bool get(int&) set value by pointer virtual bool get(char*&) get value by value virtual bool get(char*&, int&) get value by mnemonic virtual bool test(int) get value by pointer virtual bool test(char*, int) test value by value virtual bool test(char*) test value by pointer static bool decode(Codec*, char*, int) test value by mnemonic static bool encode(Codec*, char*, int&) decode the frame static void report(Codec*) encode the frame static void rebuild() report the frame Codec(char*, char*, int, int) rebuild the frame Codec(const Codec&) virtual Codec* copy() virtual Codec* newcopy(char*, char*) virtual ~Codec()
int spare int dfltval int value int bldord FramePointer frame build order number NewFlag exists NewFlag built does this object exist? NewFlag bound was this object built? NewFlag invalid was this object bound? bool master is this object valid? virtual void decode(FramePointer&) master copy virtual void encode(FramePointer&) decode method for this level virtual void report() encode method for this level virtual void bits(int) report method for this level virtual void morebits() report bits virtual void build() report more bits virtual bool set(int) build one of these virtual bool set(char*) set value by value virtual bool set(char*, int) set value by mnemonic virtual bool get(int&) set value by pointer virtual bool get(char*&) get value by value virtual bool get(char*&, int&) get value by mnemonic virtual bool test(int) get value by pointer virtual bool test(char*, int) test value by value virtual bool test(char*) test value by pointer static bool decode(Codec*, char*, int) test value by mnemonic static bool encode(Codec*, char*, int&) decode the frame static void report(Codec*) encode the frame static void rebuild() report the frame Codec(char*, char*, int, int) rebuild the frame Codec(const Codec&) virtual Codec* copy() virtual Codec* newcopy(char*, char*) virtual ~Codec()
int dfltval int value int bldord FramePointer frame build order number NewFlag exists NewFlag built does this object exist? NewFlag bound was this object built? NewFlag invalid was this object bound? bool master is this object valid? virtual void decode(FramePointer&) master copy virtual void encode(FramePointer&) decode method for this level virtual void report() encode method for this level virtual void bits(int) report method for this level virtual void morebits() report bits virtual void build() report more bits virtual bool set(int) build one of these virtual bool set(char*) set value by value virtual bool set(char*, int) set value by mnemonic virtual bool get(int&) set value by pointer virtual bool get(char*&) get value by value virtual bool get(char*&, int&) get value by mnemonic virtual bool test(int) get value by pointer virtual bool test(char*, int) test value by value virtual bool test(char*) test value by pointer static bool decode(Codec*, char*, int) test value by mnemonic static bool encode(Codec*, char*, int&) decode the frame static void report(Codec*) encode the frame static void rebuild() report the frame Codec(char*, char*, int, int) rebuild the frame Codec(const Codec&) virtual Codec* copy() virtual Codec* newcopy(char*, char*) virtual ~Codec()
int value int bldord FramePointer frame build order number NewFlag exists NewFlag built does this object exist? NewFlag bound was this object built? NewFlag invalid was this object bound? bool master is this object valid? virtual void decode(FramePointer&) master copy virtual void encode(FramePointer&) decode method for this level virtual void report() encode method for this level virtual void bits(int) report method for this level virtual void morebits() report bits virtual void build() report more bits virtual bool set(int) build one of these virtual bool set(char*) set value by value virtual bool set(char*, int) set value by mnemonic virtual bool get(int&) set value by pointer virtual bool get(char*&) get value by value virtual bool get(char*&, int&) get value by mnemonic virtual bool test(int) get value by pointer virtual bool test(char*, int) test value by value virtual bool test(char*) test value by pointer static bool decode(Codec*, char*, int) test value by mnemonic static bool encode(Codec*, char*, int&) decode the frame static void report(Codec*) encode the frame static void rebuild() report the frame Codec(char*, char*, int, int) rebuild the frame Codec(const Codec&) virtual Codec* copy() virtual Codec* newcopy(char*, char*) virtual ~Codec()
int bldord FramePointer frame build order number NewFlag exists NewFlag built does this object exist? NewFlag bound was this object built? NewFlag invalid was this object bound? bool master is this object valid? virtual void decode(FramePointer&) master copy virtual void encode(FramePointer&) decode method for this level virtual void report() encode method for this level virtual void bits(int) report method for this level virtual void morebits() report bits virtual void build() report more bits virtual bool set(int) build one of these virtual bool set(char*) set value by value virtual bool set(char*, int) set value by mnemonic virtual bool get(int&) set value by pointer virtual bool get(char*&) get value by value virtual bool get(char*&, int&) get value by mnemonic virtual bool test(int) get value by pointer virtual bool test(char*, int) test value by value virtual bool test(char*) test value by pointer static bool decode(Codec*, char*, int) test value by mnemonic static bool encode(Codec*, char*, int&) decode the frame static void report(Codec*) encode the frame static void rebuild() report the frame Codec(char*, char*, int, int) rebuild the frame Codec(const Codec&) virtual Codec* copy() virtual Codec* newcopy(char*, char*) virtual ~Codec()
FramePointer frame build order number NewFlag exists NewFlag built does this object exist? NewFlag bound was this object built? NewFlag invalid was this object bound? bool master is this object valid? virtual void decode(FramePointer&) master copy virtual void encode(FramePointer&) decode method for this level virtual void report() encode method for this level virtual void bits(int) report method for this level virtual void morebits() report bits virtual void build() report more bits virtual bool set(int) build one of these virtual bool set(char*) set value by value virtual bool set(char*, int) set value by mnemonic virtual bool get(int&) set value by pointer virtual bool get(char*&) get value by value virtual bool get(char*&, int&) get value by mnemonic virtual bool test(int) get value by pointer virtual bool test(char*, int) test value by value virtual bool test(char*) test value by pointer static bool decode(Codec*, char*, int) test value by mnemonic static bool encode(Codec*, char*, int&) decode the frame static void report(Codec*) encode the frame static void rebuild() report the frame Codec(char*, char*, int, int) rebuild the frame Codec(const Codec&) virtual Codec* copy() virtual Codec* newcopy(char*, char*) virtual ~Codec()
NewFlag exists NewFlag built does this object exist? NewFlag bound was this object built? NewFlag invalid was this object bound? bool master is this object valid? virtual void decode(FramePointer&) master copy virtual void encode(FramePointer&) decode method for this level virtual void report() encode method for this level virtual void bits(int) report method for this level virtual void morebits() report bits virtual void build() report more bits virtual bool set(int) build one of these virtual bool set(char*) set value by value virtual bool set(char*, int) set value by mnemonic virtual bool get(int&) set value by pointer virtual bool get(char*&) get value by value virtual bool get(char*&, int&) get value by mnemonic virtual bool test(int) get value by pointer virtual bool test(char*, int) test value by value virtual bool test(char*) test value by pointer static bool decode(Codec*, char*, int) test value by mnemonic static bool encode(Codec*, char*, int&) decode the frame static void report(Codec*) encode the frame static void rebuild() report the frame Codec(char*, char*, int, int) rebuild the frame Codec(const Codec&) virtual Codec* copy() virtual Codec* newcopy(char*, char*) virtual ~Codec()
NewFlag built does this object exist? NewFlag bound was this object built? NewFlag invalid was this object bound? bool master is this object valid? virtual void decode(FramePointer&) master copy virtual void encode(FramePointer&) decode method for this level virtual void report() encode method for this level virtual void bits(int) report method for this level virtual void morebits() report bits virtual void build() report more bits virtual bool set(int) build one of these virtual bool set(char*) set value by value virtual bool set(char*, int) set value by mnemonic virtual bool get(int&) set value by pointer virtual bool get(char*&) get value by value virtual bool get(char*&, int&) get value by mnemonic virtual bool test(int) get value by pointer virtual bool test(char*, int) test value by value virtual bool test(char*) test value by pointer static bool decode(Codec*, char*, int) test value by mnemonic static bool encode(Codec*, char*, int&) decode the frame static void report(Codec*) encode the frame static void rebuild() report the frame Codec(char*, char*, int, int) rebuild the frame Codec(const Codec&) virtual Codec* copy() virtual Codec* newcopy(char*, char*) virtual ~Codec()
NewFlag bound was this object built? NewFlag invalid was this object bound? bool master is this object valid? virtual void decode(FramePointer&) master copy virtual void encode(FramePointer&) decode method for this level virtual void report() encode method for this level virtual void bits(int) report method for this level virtual void morebits() report bits virtual void build() report more bits virtual bool set(int) build one of these virtual bool set(char*) set value by value virtual bool set(char*, int) set value by mnemonic virtual bool get(int&) set value by pointer virtual bool get(char*&) get value by value virtual bool get(char*&, int&) get value by mnemonic virtual bool test(int) get value by pointer virtual bool test(char*, int) test value by value virtual bool test(char*) test value by pointer static bool decode(Codec*, char*, int) test value by mnemonic static bool encode(Codec*, char*, int&) decode the frame static void report(Codec*) encode the frame static void rebuild() report the frame Codec(char*, char*, int, int) rebuild the frame Codec(const Codec&) virtual Codec* copy() virtual Codec* newcopy(char*, char*) virtual ~Codec()
NewFlag invalid was this object bound? bool master is this object valid? virtual void decode(FramePointer&) master copy virtual void encode(FramePointer&) decode method for this level virtual void report() encode method for this level virtual void bits(int) report method for this level virtual void morebits() report bits virtual void build() report more bits virtual bool set(int) build one of these virtual bool set(char*) set value by value virtual bool set(char*, int) set value by mnemonic virtual bool get(int&) set value by pointer virtual bool get(char*&) get value by value virtual bool get(char*&, int&) get value by mnemonic virtual bool test(int) get value by pointer virtual bool test(char*, int) test value by value virtual bool test(char*) test value by pointer static bool decode(Codec*, char*, int) test value by mnemonic static bool encode(Codec*, char*, int&) decode the frame static void report(Codec*) encode the frame static void rebuild() report the frame Codec(char*, char*, int, int) rebuild the frame Codec(const Codec&) virtual Codec* copy() virtual Codec* newcopy(char*, char*) virtual ~Codec()
bool master is this object valid? virtual void decode(FramePointer&) master copy virtual void encode(FramePointer&) decode method for this level virtual void report() encode method for this level virtual void bits(int) report method for this level virtual void morebits() report bits virtual void build() report more bits virtual bool set(int) build one of these virtual bool set(char*) set value by value virtual bool set(char*, int) set value by mnemonic virtual bool get(int&) set value by pointer virtual bool get(char*&) get value by value virtual bool get(char*&, int&) get value by mnemonic virtual bool test(int) get value by pointer virtual bool test(char*, int) test value by value virtual bool test(char*) test value by pointer static bool decode(Codec*, char*, int) test value by mnemonic static bool encode(Codec*, char*, int&) decode the frame static void report(Codec*) encode the frame static void rebuild() report the frame Codec(char*, char*, int, int) rebuild the frame Codec(const Codec&) virtual Codec* copy() virtual Codec* newcopy(char*, char*) virtual ~Codec()
virtual void decode(FramePointer&) master copy virtual void encode(FramePointer&) decode method for this level virtual void report() encode method for this level virtual void bits(int) report method for this level virtual void morebits() report bits virtual void build() report more bits virtual bool set(int) build one of these virtual bool set(char*) set value by value virtual bool set(char*, int) set value by mnemonic virtual bool get(int&) set value by pointer virtual bool get(char*&) get value by value virtual bool get(char*&, int&) get value by mnemonic virtual bool test(int) get value by pointer virtual bool test(char*, int) test value by value virtual bool test(char*) test value by pointer static bool decode(Codec*, char*, int) test value by mnemonic static bool encode(Codec*, char*, int&) decode the frame static void report(Codec*) encode the frame static void rebuild() report the frame Codec(char*, char*, int, int) rebuild the frame Codec(const Codec&) virtual Codec* copy() virtual Codec* newcopy(char*, char*) virtual ~Codec()
virtual void encode(FramePointer&) decode method for this level virtual void report() encode method for this level virtual void bits(int) report method for this level virtual void morebits() report bits virtual void build() report more bits virtual bool set(int) build one of these virtual bool set(char*) set value by value virtual bool set(char*, int) set value by mnemonic virtual bool get(int&) set value by pointer virtual bool get(char*&) get value by value virtual bool get(char*&, int&) get value by mnemonic virtual bool test(int) get value by pointer virtual bool test(char*, int) test value by value virtual bool test(char*) test value by pointer static bool decode(Codec*, char*, int) test value by mnemonic static bool encode(Codec*, char*, int&) decode the frame static void report(Codec*) encode the frame static void rebuild() report the frame Codec(char*, char*, int, int) rebuild the frame Codec(const Codec&) virtual Codec* copy() virtual Codec* newcopy(char*, char*) virtual ~Codec()
virtual void report() encode method for this level virtual void bits(int) report method for this level virtual void morebits() report bits virtual void build() report more bits virtual bool set(int) build one of these virtual bool set(char*) set value by value virtual bool set(char*, int) set value by mnemonic virtual bool get(int&) set value by pointer virtual bool get(char*&) get value by value virtual bool get(char*&, int&) get value by mnemonic virtual bool test(int) get value by pointer virtual bool test(char*, int) test value by value virtual bool test(char*) test value by pointer static bool decode(Codec*, char*, int) test value by mnemonic static bool encode(Codec*, char*, int&) decode the frame static void report(Codec*) encode the frame static void rebuild() report the frame Codec(char*, char*, int, int) rebuild the frame Codec(const Codec&) virtual Codec* copy() virtual Codec* newcopy(char*, char*) virtual ~Codec()
virtual void bits(int) report method for this level virtual void morebits() report bits virtual void build() report more bits virtual bool set(int) build one of these virtual bool set(char*) set value by value virtual bool set(char*, int) set value by mnemonic virtual bool get(int&) set value by pointer virtual bool get(char*&) get value by value virtual bool get(char*&, int&) get value by mnemonic virtual bool test(int) get value by pointer virtual bool test(char*, int) test value by value virtual bool test(char*) test value by pointer static bool decode(Codec*, char*, int) test value by mnemonic static bool encode(Codec*, char*, int&) decode the frame static void report(Codec*) encode the frame static void rebuild() report the frame Codec(char*, char*, int, int) rebuild the frame Codec(const Codec&) virtual Codec* copy() virtual Codec* newcopy(char*, char*) virtual ~Codec()
virtual void morebits() report bits virtual void build() report more bits virtual bool set(int) build one of these virtual bool set(char*) set value by value virtual bool set(char*, int) set value by mnemonic virtual bool get(int&) set value by pointer virtual bool get(char*&) get value by value virtual bool get(char*&, int&) get value by mnemonic virtual bool test(int) get value by pointer virtual bool test(char*, int) test value by value virtual bool test(char*) test value by pointer static bool decode(Codec*, char*, int) test value by mnemonic static bool encode(Codec*, char*, int&) decode the frame static void report(Codec*) encode the frame static void rebuild() report the frame Codec(char*, char*, int, int) rebuild the frame Codec(const Codec&) virtual Codec* copy() virtual Codec* newcopy(char*, char*) virtual ~Codec()
virtual void build() report more bits virtual bool set(int) build one of these virtual bool set(char*) set value by value virtual bool set(char*, int) set value by mnemonic virtual bool get(int&) set value by pointer virtual bool get(char*&) get value by value virtual bool get(char*&, int&) get value by mnemonic virtual bool test(int) get value by pointer virtual bool test(char*, int) test value by value virtual bool test(char*) test value by pointer static bool decode(Codec*, char*, int) test value by mnemonic static bool encode(Codec*, char*, int&) decode the frame static void report(Codec*) encode the frame static void rebuild() report the frame Codec(char*, char*, int, int) rebuild the frame Codec(const Codec&) virtual Codec* copy() virtual Codec* newcopy(char*, char*) virtual ~Codec()
virtual bool set(int) build one of these virtual bool set(char*) set value by value virtual bool set(char*, int) set value by mnemonic virtual bool get(int&) set value by pointer virtual bool get(char*&) get value by value virtual bool get(char*&, int&) get value by mnemonic virtual bool test(int) get value by pointer virtual bool test(char*, int) test value by value virtual bool test(char*) test value by pointer static bool decode(Codec*, char*, int) test value by mnemonic static bool encode(Codec*, char*, int&) decode the frame static void report(Codec*) encode the frame static void rebuild() report the frame Codec(char*, char*, int, int) rebuild the frame Codec(const Codec&) virtual Codec* copy() virtual Codec* newcopy(char*, char*) virtual ~Codec()
virtual bool set(char*) set value by value virtual bool set(char*, int) set value by mnemonic virtual bool get(int&) set value by pointer virtual bool get(char*&) get value by value virtual bool get(char*&, int&) get value by mnemonic virtual bool test(int) get value by pointer virtual bool test(char*, int) test value by value virtual bool test(char*) test value by pointer static bool decode(Codec*, char*, int) test value by mnemonic static bool encode(Codec*, char*, int&) decode the frame static void report(Codec*) encode the frame static void rebuild() report the frame Codec(char*, char*, int, int) rebuild the frame Codec(const Codec&) virtual Codec* copy() virtual Codec* newcopy(char*, char*) virtual ~Codec()
virtual bool set(char*, int) set value by mnemonic virtual bool get(int&) set value by pointer virtual bool get(char*&) get value by value virtual bool get(char*&, int&) get value by mnemonic virtual bool test(int) get value by pointer virtual bool test(char*, int) test value by value virtual bool test(char*) test value by pointer static bool decode(Codec*, char*, int) test value by mnemonic static bool encode(Codec*, char*, int&) decode the frame static void report(Codec*) encode the frame static void rebuild() report the frame Codec(char*, char*, int, int) rebuild the frame Codec(const Codec&) virtual Codec* copy() virtual Codec* newcopy(char*, char*) virtual ~Codec()
virtual bool get(int&) set value by pointer virtual bool get(char*&) get value by value virtual bool get(char*&, int&) get value by mnemonic virtual bool test(int) get value by pointer virtual bool test(char*, int) test value by value virtual bool test(char*) test value by pointer static bool decode(Codec*, char*, int) test value by mnemonic static bool encode(Codec*, char*, int&) decode the frame static void report(Codec*) encode the frame static void rebuild() report the frame Codec(char*, char*, int, int) rebuild the frame Codec(const Codec&) virtual Codec* copy() virtual Codec* newcopy(char*, char*) virtual ~Codec()
virtual bool get(char*&) get value by value virtual bool get(char*&, int&) get value by mnemonic virtual bool test(int) get value by pointer virtual bool test(char*, int) test value by value virtual bool test(char*) test value by pointer static bool decode(Codec*, char*, int) test value by mnemonic static bool encode(Codec*, char*, int&) decode the frame static void report(Codec*) encode the frame static void rebuild() report the frame Codec(char*, char*, int, int) rebuild the frame Codec(const Codec&) virtual Codec* copy() virtual Codec* newcopy(char*, char*) virtual ~Codec()
virtual bool get(char*&, int&) get value by mnemonic virtual bool test(int) get value by pointer virtual bool test(char*, int) test value by value virtual bool test(char*) test value by pointer static bool decode(Codec*, char*, int) test value by mnemonic static bool encode(Codec*, char*, int&) decode the frame static void report(Codec*) encode the frame static void rebuild() report the frame Codec(char*, char*, int, int) rebuild the frame Codec(const Codec&) virtual Codec* copy() virtual Codec* newcopy(char*, char*) virtual ~Codec()
virtual bool test(int) get value by pointer virtual bool test(char*, int) test value by value virtual bool test(char*) test value by pointer static bool decode(Codec*, char*, int) test value by mnemonic static bool encode(Codec*, char*, int&) decode the frame static void report(Codec*) encode the frame static void rebuild() report the frame Codec(char*, char*, int, int) rebuild the frame Codec(const Codec&) virtual Codec* copy() virtual Codec* newcopy(char*, char*) virtual ~Codec()
virtual bool test(char*, int) test value by value virtual bool test(char*) test value by pointer static bool decode(Codec*, char*, int) test value by mnemonic static bool encode(Codec*, char*, int&) decode the frame static void report(Codec*) encode the frame static void rebuild() report the frame Codec(char*, char*, int, int) rebuild the frame Codec(const Codec&) virtual Codec* copy() virtual Codec* newcopy(char*, char*) virtual ~Codec()
virtual bool test(char*) test value by pointer static bool decode(Codec*, char*, int) test value by mnemonic static bool encode(Codec*, char*, int&) decode the frame static void report(Codec*) encode the frame static void rebuild() report the frame Codec(char*, char*, int, int) rebuild the frame Codec(const Codec&) virtual Codec* copy() virtual Codec* newcopy(char*, char*) virtual ~Codec()
static bool decode(Codec*, char*, int) test value by mnemonic static bool encode(Codec*, char*, int&) decode the frame static void report(Codec*) encode the frame static void rebuild() report the frame Codec(char*, char*, int, int) rebuild the frame Codec(const Codec&) virtual Codec* copy() virtual Codec* newcopy(char*, char*) virtual ~Codec()
static bool encode(Codec*, char*, int&) decode the frame static void report(Codec*) encode the frame static void rebuild() report the frame Codec(char*, char*, int, int) rebuild the frame Codec(const Codec&) virtual Codec* copy() virtual Codec* newcopy(char*, char*) virtual ~Codec()
static void report(Codec*) encode the frame static void rebuild() report the frame Codec(char*, char*, int, int) rebuild the frame Codec(const Codec&) virtual Codec* copy() virtual Codec* newcopy(char*, char*) virtual ~Codec()
static void rebuild() report the frame Codec(char*, char*, int, int) rebuild the frame Codec(const Codec&) virtual Codec* copy() virtual Codec* newcopy(char*, char*) virtual ~Codec()
Codec(char*, char*, int, int) rebuild the frame Codec(const Codec&) virtual Codec* copy() virtual Codec* newcopy(char*, char*) virtual ~Codec()
Codec(const Codec&) virtual Codec* copy() virtual Codec* newcopy(char*, char*) virtual ~Codec()
virtual Codec* copy() virtual Codec* newcopy(char*, char*) virtual ~Codec()
virtual Codec* newcopy(char*, char*) virtual ~Codec()
virtual ~Codec()
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